Gameplay
The play area uses characters, animation, and sound instead of spoken or written instructions. Animals respond to touch, and a melody changes with each pair found to indicate progress through the round.
Pairs must match in the animal, its hat, and the object it holds. As difficulty increases, the differences become more subtle.
Screenshots
Gameplay, worlds, the animal album, and the parents' section. These images use real screens from the game.
Features
Adaptive difficulty
Difficulty increases after successful rounds and decreases after two difficult rounds. Progress adjusts automatically without a level selector.
An album of animals
Every animal found appears little by little in the album, where it can be looked at closely, listened to, and dressed in the same hats that tell pairs apart in the game.
A parents' section
Behind a simple arithmetic problem: what to expect at which age, the research the game is based on, progress charts, language and sound.
Offline play
No ads, no analytics, no accounts. The game plays offline and sends nothing anywhere; everything it remembers stays in its own folder on the device.
Free to start
The little town with its nine animals is free and complete. One purchase, no subscription, opens the farm and the seabed — and every world added later.
Age-based touch controls
An age setting in the parents' section decides how forgiving a tap is, so the youngest do not have to hit an animal exactly.
Development & artwork
Same Same! is designed and developed by Nikita Petrov.
Visual development and final art refinement by illustrator Katia Oskina.