Nikita Petrov Apps
NEARCOIL Guide

Board, controls, speed

The rules of plain movement: the board, how to steer, how fast the snake goes and how long it gets.

The board

Controls

The first-run choice. It can be changed later in Settings → Controls.
The first-run choice. It can be changed later in Settings → Controls.

Three schemes, picked on the first run and changeable in Settings:

FLICK (default)

Flick the way you want to go. It fires mid-gesture, so a very short flick is enough. You don't have to lift your finger: an L-shaped gesture makes two turns, and a long, straight stroke keeps steering after that ("up, left, down, right..."); short hooks and curls at the end of a flick are ignored. A diagonal flick back the way you came makes a U-turn: side, then back. A finger resting still for a moment counts as a new touch. Screen direction = travel direction, which helps when the snake is heading down or sideways.

TURN LEFT / RIGHT

Tap the left or right half of the screen to turn left or right as the snake sees it (when it heads down, "left" is on the right of the screen). It fires on touch-down. Good for one-handed play.

D-PAD

Four separate keys in a cross (UP over DOWN in the middle, LEFT and RIGHT at the sides), either in a strip under the board or over the board; over the board the keys can be shown always or only while touched. A key turns on touch-down, and a press anywhere in a key's column counts for it, so there is no dead spot between keys; sliding the finger onto another key turns again. Under the board the strip stays above the phone's gesture area at the bottom edge, where a touch would reach the game late.

TURN INDICATOR: while a turn is waiting for the next step, a small chevron just outside the head points the way it will go (drawn in each theme's style). It can be turned off in SETTINGS > CONTROLS.

Input buffer: up to two turns are queued, so a quick double input makes a U-turn over two steps. Turns are applied on the next grid step.

Pause and resume

After RESUME in the pause menu, and after a one-time explanation card, the board counts down (3 beats of 0.5 s) before it moves again. Arrows from the head show which way the snake will start; steering during the count changes that first direction (a reversal is still ignored, steering straight on again cancels the turn). The tap that closes a card never steers. The video of the run skips the pause and the count.

Keyboard (desktop builds): arrows / WASD to steer, P to pause.

Speed

The board runs at its own step rate whatever the screen refresh rate: 60, 90 or 120 Hz only make the motion smoother. Exact step times: Advanced mechanics.

Nodes and growth

Each node is worth 10 × multiplier points and makes the body longer. The first nodes grow it more, so there is soon enough body to build lanes with; later nodes add a little each.

Where nodes appear

Going long without eating has a cost: see hunger.