Nikita Petrov Apps
NEARCOIL Guide

NEARCOIL guide

Classic Snake with one dangerous rule: passing right next to your own body charges a multiplier. It is easy to start: play close to your own body, build the multiplier, pull off risky maneuvers, survive Circuit Events and keep the chain going. This guide explains what each word on the screen means and how the score is made.

A Ranked run at ×3: score on top, the multiplier and the charge meter under it, the snake skimming its own body.
A Ranked run at ×3: score on top, the multiplier and the charge meter under it, the snake skimming its own body.

The one rule

You steer a snake on a 13 × 21 grid and eat red nodes, as in classic Snake. The difference: every time your head passes through a cell right beside an older part of your own body, that is a close call (GRAZE). Close calls fill the charge meter; a fuller meter means a higher multiplier (×1 to ×8), and the multiplier multiplies every point you score.

Charge drains when you play safe. So the game keeps asking: stay close to your body for one more turn, or get out while there is still room?

In one line: skim your body to charge the multiplier, eat nodes and pull off maneuvers while it is high, and don't box yourself in.

What is on the screen

Sections

Where points come from

Every source below is multiplied by the current multiplier at the moment it is scored.

SourceBase points
Eating a node10
Close call (GRAZE), per body cell2
SQUEEZE / THREAD / NEEDLE15, 60, 150 + 4 per cell of the gap, ×1–×2 for a chain
Gates passed30, 60, 120 (1st / 2nd / 3rd gate)
Relay15 per terminal, 90 on completion
Hot zonewhat it banked, paid on leaving
Live wire25 per skim, 100 when beaten
PHASE hop50

Points are never taken away: a crash ends the run, but the score you made stays. The multiplier is what you risk.