Nikita Petrov Apps
NEARCOIL Guide

All Campaign levels

All 70 levels of the Campaign, with their time limits, the three targets and what each board changes compared with Ranked. Names and hints are the ones you see in the game.

How to read the Board column: only what differs from the standard rules is listed. Events lists the Circuit Events the level uses (with the allowed variants in brackets); ports lists the modules that can be offered. Percentages scale the speed, every charge gain or the drain. A level ends when its time is up, when you crash, when its goal fails (shown in bold under the hint), or at once when you reach PERFECT — see Campaign rules.

Chapter 1. SIGNAL

«LEARN THE LINE» · Reward: COBALT · costs no fuses

LevelName / GoalTimePASSGREATPERFECTBoard
1-01FIRST CONTACT
STEER YOUR HEAD INTO THE NODES
35 s95220600starts 4 long, speed 78%, no events
1-02LONGER BODY
EVERY NODE MAKES YOUR BODY LONGER
40 s140390750speed 82%, no events
1-03CLOSE PASS
PASS RIGHT NEXT TO YOUR OWN BODY
GOAL: MAKE A CLOSE CALL 10 TIMES
40 s2505901,000starts 18 long, speed 85%, no events
1-04SKIM
RIDE ALONG YOUR BODY TO KEEP THE CHARGE
40 s2306251,000insulators (8), starts 18 long, speed 85%, no events
1-05×2
FILL THE METER UP TOP: EVERY POINT COUNTS DOUBLE
GOAL: PUSH THE MULTIPLIER TO ×2
45 s2905901,325starts 10 long, speed 85%, charge 130%, no events
1-06INSULATORS
PASS RIGHT NEXT TO CHARGED BLOCKS. NEVER HIT THEM
45 s2507101,175insulators (6), speed 85%, no events
1-07SQUEEZE
SLIP BETWEEN YOUR BODY AND A BLOCK
GOAL: DO A SQUEEZE 2 TIMES
40 s2707501,525insulators (3), starts 30 long, speed 85%, no events
1-08THREAD
SLIP THROUGH A NARROW GAP TO THE OTHER SIDE
GOAL: SLIP THROUGH A GAP
40 s3501,0001,675insulators (6), starts 17 long, speed 85%, no events
1-09NEEDLE
HOLD A LONG CORRIDOR TO THE END
GOAL: DRIVE A LONG CORRIDOR
40 s9001,6002,525insulators (8), starts 38 long, speed 85%, no events
1-10SIGNAL TEST
THE LONGER YOU STAY AT ×2 OR ABOVE, THE MORE YOU SCORE
GOAL: REACH ×2 WITHIN 20 S, THEN DON'T DROP BELOW IT
55 s3709751,700insulators (3), speed 92%, no events

Chapter 2. GATES

«THREAD THE NEEDLE» · Reward: VIOLET

LevelName / GoalTimePASSGREATPERFECTBoard
2-01NEEDLE GATE
DRIVE STRAIGHT THROUGH THE GATE
GOAL: DRIVE THROUGH A GATE 3 TIMES
60 s1,0002,8505,375speed 88%, events: GATE (course)
2-02LONG GATES
LONGER GATES PAY MORE
GOAL: DRIVE THROUGH A GATE 3 TIMES
60 s1,1753,3256,325speed 90%, events: GATE (course), + narrow
2-03CHAIN
GATES COME ONE AFTER ANOTHER
GOAL: DRIVE THROUGH A GATE 5 TIMES
60 s1,1253,2005,925events: GATE (chain)
2-04DOUBLE GATE
TWO GATES SIDE BY SIDE. EITHER ONE COUNTS
60 s1,2503,5756,850events: GATE (double)
2-05RISK
SHORT GATE +25, LONG GATE +90
GOAL: DRIVE THROUGH A LONG GATE 2 TIMES
60 s1,1253,2005,925events: GATE (risk)
2-06ECHO
DRIVE THROUGH, THEN TURN AROUND AND COME BACK THROUGH
GOAL: DRIVE THROUGH A GATE 3 TIMES
60 s7252,0503,375events: GATE (echo)
2-07PILLAR GATES
GATES AMONG CHARGED BLOCKS
60 s1,4004,0257,050insulators (6), events: GATE (course, chain)
2-08GAUNTLET
THREE KINDS OF GATE, MIXED
70 s1,2003,4257,975events: GATE (course, chain, double)
2-09HIGH STAKES
THE LONG GATE PAYS MORE
GOAL: NEVER TAKE THE SHORT GATE; DRIVE THROUGH A LONG GATE 3 TIMES
70 s1,5754,4758,300events: GATE (risk)
2-10GATE TEST
EVERY KIND OF GATE. PASS THEM BACK TO BACK TO KEEP THE MULTIPLIER UP
GOAL: DRIVE THROUGH A GATE 8 TIMES
75 s1,8005,42510,925speed 104%, events: GATE (course, chain, double, risk, echo), + narrow

Chapter 3. CIRCUIT

«BUILD YOUR OWN GEOMETRY» · Reward: ACID

LevelName / GoalTimePASSGREATPERFECTBoard
3-01RELAY
DRIVE ONTO THE TERMINALS BY NUMBER
GOAL: COMPLETE A RELAY
65 s9252,6504,550speed 90%, events: RELAY (three)
3-02LIVE POSTS
A TERMINAL YOU DROVE ONTO IS LIVE. PASS RIGHT NEXT TO IT, NEVER INTO IT
65 s1,2503,5506,175events: RELAY (three); GATE
3-03FOUR TERMINALS
FOUR TERMINALS. MORE TIME, MORE PAY
65 s1,5004,2756,950events: RELAY (four)
3-04FAST RELAY
LESS TIME. BIGGER PAYOUT
65 s1,2503,5756,050events: RELAY (timed)
3-05BRIDGE
WHEN THE RELAY IS DONE, LIVE BARS JOIN ITS TERMINALS
65 s1,1253,2005,400events: RELAY (bridge)
3-06DARK RELAY
THE LAST TERMINAL APPEARS LATE
65 s1,4754,2006,825events: RELAY (hidden)
3-07HOT ZONE
POINTS BUILD UP WHILE YOU'RE IN THE ZONE. LEAVE TO COLLECT THEM
GOAL: CASH IN A HOT ZONE 2 TIMES
65 s9251,5003,175events: HOT ZONE (static)
3-08RISING HEAT
THE ZONE PAYS MORE THE LONGER YOU STAY
GOAL: DON'T LET A ZONE BURN YOUR POINTS
65 s1,0501,4253,300events: HOT ZONE (escalate)
3-09MAZE
RELAYS AMONG CHARGED BLOCKS
70 s1,7755,1008,275insulators (18), events: RELAY (three, bridge)
3-10CIRCUIT TEST
GATES, RELAYS AND HOT ZONES
GOAL: COMPLETE A GATE, RELAY OR ZONE 4 TIMES
80 s1,2003,6258,250speed 104%, events: GATE; RELAY; HOT ZONE

Chapter 4. MODULES

«ONE POWER AT A TIME» · Reward: ROSE

LevelName / GoalTimePASSGREATPERFECTBoard
4-01PHASE
YOU HAVE A PHASE: IT SAVES YOU FROM ONE CRASH
GOAL: HOP OVER SOMETHING WITH PHASE
45 s3409501,625insulators (7), carries a PHASE, no events
4-02PHASE PORT
CLEAR A GATE AND A PORT WITH A PHASE APPEARS
GOAL: TAKE PHASE FROM A PORT
75 s1,3503,8757,050events: GATE, ports: PHASE
4-03SURGE
TAKE THE SURGE FROM THE PORT AHEAD: FASTER, MORE CHARGE, MORE POINTS
55 s1,0002,8255,900SURGE port ahead at the start, events: GATE
4-04SURGE PORT
CLEAR A GATE OR A RELAY, TAKE THE SURGE FROM ITS PORT
GOAL: TAKE SURGE FROM A PORT
75 s1,4504,1257,550events: GATE; RELAY, ports: SURGE
4-05CUT
TAKE THE CUT FROM THE PORT AHEAD. THE NEXT NODE THEN CUTS OFF YOUR TAIL
50 s3901,1001,825starts 26 long, CUT port ahead at the start, no events
4-06CUT PORT
CUT IS ONLY OFFERED TO A LONG BODY. GROW, THEN TAKE IT
GOAL: CUT YOUR TAIL
75 s1,3003,6756,225starts 20 long, events: RELAY, ports: CUT, SURGE
4-07CHOICE
TWO PORTS: PHASE AND SURGE. DRIVE INTO THE ONE YOU WANT
GOAL: TAKE A MODULE FROM A PORT 2 TIMES
75 s1,3253,8258,025events: GATE; RELAY, ports: PHASE, SURGE
4-08FULL KIT
ALL THREE MODULES IN THE PORTS
80 s1,4754,2007,900starts 14 long, events: GATE; RELAY, ports: PHASE, SURGE, CUT
4-09PHASE RUN
BARRIERS EVERYWHERE. A PHASE GETS YOU OVER THEM
GOAL: HOP OVER SOMETHING WITH PHASE 2 TIMES
75 s1,7254,9508,175insulators (14), carries a PHASE, events: GATE; RELAY, ports: PHASE
4-10MODULE TEST
GATES, RELAYS, ZONES AND EVERY MODULE
GOAL: TAKE A MODULE FROM A PORT 3 TIMES
85 s1,6504,9758,425speed 104%, events: GATE; RELAY; HOT ZONE, ports: PHASE, SURGE, CUT

Chapter 5. MOTION

«THE BOARD FIGHTS BACK» · Reward: ICE

LevelName / GoalTimePASSGREATPERFECTBoard
5-01LIVE WIRE
PASS RIGHT NEXT TO THE WIRE THREE TIMES
GOAL: PASS RIGHT NEXT TO THE WIRE 3 TIMES
75 s1,5004,3757,250speed 102%, events: LIVE WIRE (patrol)
5-02LONG WIRE
A LONGER WIRE BLOCKS MORE OF THE BOARD
75 s1,5504,5507,975speed 102%, events: LIVE WIRE (long), ports: PHASE, SURGE
5-03MOVING GATE
THE GATE SHIFTS SIDEWAYS NOW AND THEN. AIM AHEAD OF IT
GOAL: DRIVE THROUGH A GATE 3 TIMES
75 s1,3503,9757,825speed 102%, events: GATE (course), + drift, ports: PHASE, SURGE
5-04MOVING ZONE
THE HOT ZONE MOVES AROUND THE BOARD
GOAL: CASH IN A HOT ZONE 2 TIMES
75 s8252,2254,500speed 102%, events: HOT ZONE (drift), ports: PHASE, SURGE
5-05MOVING RELAY
THE LAST TERMINAL KEEPS MOVING
GOAL: COMPLETE A RELAY
75 s1,8005,3009,050speed 102%, events: RELAY (moving), ports: PHASE, SURGE
5-06TWIN WIRES
TWO WIRES AT ONCE. PASSES BESIDE EITHER ONE COUNT
75 s1,5504,5758,900speed 102%, events: LIVE WIRE (twin), ports: PHASE, SURGE
5-07FAST WIRE
THE WIRES MOVE FASTER
75 s1,1753,4756,725speed 102%, events: LIVE WIRE (patrol, long), + fast, ports: PHASE, SURGE
5-08SHRINK ZONE
THE ZONE SHRINKS. LEAVE BEFORE IT'S GONE
GOAL: DON'T LET A ZONE BURN YOUR POINTS
75 s9251,8754,050speed 102%, events: HOT ZONE (shrink), ports: PHASE, SURGE
5-09MOVING PARTS
WIRES, MOVING GATES AND TERMINALS
80 s1,9005,6259,850speed 102%, events: LIVE WIRE; GATE (course, chain); RELAY (moving), + drift, ports: PHASE, SURGE
5-10MOTION TEST
NOTHING STANDS STILL
GOAL: COMPLETE A GATE, RELAY OR ZONE 4 TIMES
85 s1,7505,42510,000speed 106%, events: LIVE WIRE (patrol, twin); GATE (course, double); RELAY (moving, three); HOT ZONE (drift, shrink), + drift, fast, ports: PHASE, SURGE

Chapter 6. OVERLOAD

«COMBINE WHAT YOU KNOW» · Reward: GOLD

LevelName / GoalTimePASSGREATPERFECTBoard
6-01SURGE GATES
SURGE FROM THE START, LONGER GATES
85 s1,6504,92511,450speed 104%, starts in SURGE, events: GATE (course, chain), + narrow, ports: SURGE
6-02RELAY CUT
A LONG BODY, FAST RELAYS AND ONE CUT IN HAND
85 s1,9005,7009,350starts 22 long, speed 104%, carries a CUT, events: RELAY (timed, four), ports: CUT
6-03ZONES AT ×4
YOU START AT ×4. BUILD POINTS UP IN THE HOT ZONES
GOAL: DON'T DROP BELOW ×3
85 s1,1502,7505,800starts at ×4, speed 104%, events: HOT ZONE (preserve, escalate), ports: PHASE, SURGE, CUT
6-04WIRE AND GATE
LIVE WIRES AND LONG GATES
85 s1,7005,1008,625speed 104%, events: LIVE WIRE (patrol); GATE (course), + narrow, ports: PHASE, SURGE, CUT
6-05UNSTABLE
THE ZONE GIVES LITTLE WARNING
GOAL: DON'T LET A ZONE BURN YOUR POINTS
85 s1,8253,5006,275speed 104%, events: HOT ZONE (unstable); GATE (risk), ports: PHASE, SURGE, CUT
6-06MOVING ECHO
AN ECHO GATE THAT SHIFTS SIDEWAYS
GOAL: DRIVE THROUGH A GATE 3 TIMES
85 s1,2252,6504,950speed 104%, events: GATE (echo), + drift, ports: PHASE, SURGE, CUT
6-07DARK BRIDGE
LATE TERMINALS, BRIDGE BARS AND WIRES
85 s1,5004,5008,875speed 104%, events: RELAY (hidden, bridge); LIVE WIRE, ports: PHASE, SURGE, CUT
6-08RISK SURGE
SHORT OR LONG GATES, ALL ON SURGE
GOAL: DRIVE THROUGH A LONG GATE
85 s1,4504,3257,650speed 104%, starts in SURGE, events: GATE (risk, double); HOT ZONE, ports: PHASE, SURGE, CUT
6-09FULL CIRCUIT
EVERYTHING AT ONCE
90 s1,7755,3508,775speed 104%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT
6-10OVERLOAD TEST
AT ×5 EVERY POINT COUNTS FIVE TIMES
GOAL: PUSH THE MULTIPLIER TO ×5
95 s1,4754,6009,225speed 108%, charge 110%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT

Chapter 7. MELTDOWN

«THE FINAL CIRCUIT» · Reward: WHITE

LevelName / GoalTimePASSGREATPERFECTBoard
7-01RED LINE
FASTER FROM THE FIRST STEP
90 s1,7254,9259,125speed 106%, events: GATE; LIVE WIRE, ports: PHASE, SURGE, CUT
7-02COLD START
NO NODES. ONLY RISK PAYS
90 s1,8505,70010,075no nodes, starts 18 long, speed 106%, events: GATE; RELAY; LIVE WIRE, ports: PHASE, SURGE, CUT
7-03HEAVY DRAIN
CHARGE DRAINS TWICE AS FAST
GOAL: REACH ×2 WITHIN 25 S, THEN DON'T DROP BELOW IT
90 s1,6004,9258,825speed 106%, drain 200%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT
7-04THE CAGE
CHARGED BLOCKS EVERYWHERE
90 s2,5505,3758,825insulators (20), speed 106%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT
7-05STORM
WIRES AND HOT ZONES
GOAL: DON'T LET A ZONE BURN YOUR POINTS
90 s1,0753,3007,700speed 106%, events: LIVE WIRE (twin, long); HOT ZONE (unstable, drift), + fast, ports: PHASE, SURGE, CUT
7-06GLASS CEILING
THE MULTIPLIER STOPS AT ×3. SCORE ANYWAY
95 s1,3004,0006,550ceiling ×3, speed 106%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT
7-07HIGH VOLTAGE
START AT ×3
GOAL: DON'T DROP BELOW ×3
90 s1,5004,6509,950starts at ×3, speed 106%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, ports: PHASE, SURGE, CUT
7-08NO MODULES
NO HELP. NO PORTS
90 s1,7255,3008,925speed 106%, events: GATE; RELAY; HOT ZONE; LIVE WIRE
7-09CRITICAL MASS
LONG MOVING GATES. FAST WIRES
90 s1,6505,1009,025speed 106%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, + narrow, drift, fast, ports: PHASE, SURGE, CUT
7-10MELTDOWN
THE WHOLE MACHINE. FULL POWER
GOAL: PUSH THE MULTIPLIER TO ×6
120 s2,7508,87515,800speed 110%, events: GATE; RELAY; HOT ZONE; LIVE WIRE, + narrow, drift, fast, ports: PHASE, SURGE, CUT